LTX 2.3 Image to Video
Image to Video

What LTX 2.3 actually does, what it costs you in hardware, and how to get the same shot in your browser today.

LTX 2.3 brought the layered merge image-to-video workflow to open-source video generation — impressive results if you have the GPU and patience to run it. VO3 does not host LTX 2.3. What VO3 does is the same job without the install: upload a photo, describe the motion, and render on Veo 3.1, Sora 2, Kling 3.0, Wan 2.7 or Seedance 2 from any browser.

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Image-to-video personalized quinceanera greeting: a printed…
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Image-to-video personalized quinceanera greeting: a printed…

Image-to-video personalized quinceanera greeting: a printed portrait of the birthday girl animates, then cuts to family recording a heartfelt custom Spanish message.

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French heritage jewelry photo animates into a cinematic cand…

French heritage jewelry photo animates into a cinematic candlelit ring rotation with bilingual VO

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Vet talking-head invite to book same-week visit, image-to-vi…

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Authentic phone-shot testimonial from a therapy client, imag…

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Heritage DTC food brand — single catalog photo animates into…
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Heritage DTC food brand — single catalog photo animates into…

Heritage DTC food brand — single catalog photo animates into a sauce-pour beauty shot

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Local LTX 2.3 vs Hosted Image-to-Video

Open Weights, Local Control

The LTX line from Lightricks ships open weights with ComfyUI and diffusers support, so you can inspect the graph, swap schedulers,
chain LoRAs and run everything offline. If you own a capable GPU and enjoy node graphs, that control is the whole appeal.

Built for Speed, Not Just Quality

LTX models are diffusion-transformer based and tuned for fast sampling,
which is why they get picked for iteration-heavy work — testing twenty motion variants of the same product photo before committing to a final render.

No GPU? Run Image-to-Video in the Browser

VO3 does not host LTX 2.3, and we will not pretend otherwise.
What we do host is a browser-based image-to-video pipeline on Veo 3.1, Sora 2, Kling 3.0, Wan 2.7 and Seedance 2 — same starting photo, same intent, zero CUDA, zero install.

Start From Your Own Frame

Upload a product shot, a logo lockup, a character sheet or a storyboard panel, describe the motion in plain English,
and the model animates that exact frame. Your art direction is fixed before the first sample instead of prompt-gambled after it.

Native Audio on Supported Models

Open-source I2V pipelines usually hand you a silent clip and leave scoring to you. On VO3,
Veo 3.1 and Gemini Omni can generate dialogue, ambience and sound effects with the picture, so the clip is postable straight out of the render.

Resolution Up to 4K

Local generation is capped by your VRAM long before it is capped by the model.
Hosted rendering removes that ceiling: pick 720p for drafts and 1080p or 4K for the delivery cut without renting a bigger card.

Every Render Kept and Shareable

Clips land in your dashboard with the prompt and source frame attached,
so you can re-run a shot six weeks later with one edit instead of hunting for the ComfyUI workflow JSON you saved on another machine.

How to Animate an Image Without a Local Install

1

Decide: Local LTX or Hosted

If you want to fine-tune, run offline, or build LTX 2.3 into your own node graph, install it locally — that is the correct tool for that job. If you mainly need finished image-to-video clips today, skip the setup and open VO3 in a browser.

2

Upload Your Source Image

Drop in the frame you want animated: a product photo, a logo, an illustration, a character design or a still from an earlier shot. This frame anchors composition, colour and identity for the whole clip.

3

Describe the Motion, Not the Picture

The image already carries the look, so spend the prompt on movement: camera behaviour, subject action, pacing, what must stay locked. "Static camera, only the steam rises" beats three sentences re-describing what is already visible.

4

Pick a Model and Resolution

Choose the engine and output size for the job — a fast model at 720p for motion tests, a premium model at 1080p or 4K for the version that ships. Credits are charged per render so drafts stay cheap.

5

Render, Review, Download

Generate, watch it back, tweak the motion line and re-run if needed. Download the MP4 for your edit, your ad account or your social scheduler — commercial use included on paid plans.

What Our Users Say

We ran LTX locally for months on one 4090 and the queue became the bottleneck — one artist rendering meant everyone else waiting. Moving routine product animations to VO3 freed that card for the R&D work it should have been doing, and our weekly clip output went from 12 to 47.

D
Daniel RuizCreative Lead, DTC skincare brand

Our catalogue is 900 SKUs of still photography. Turning the top 120 into 6-second motion shots from the existing images lifted product-page add-to-cart by 18% in the first quarter, and no reshoot budget was involved.

P
Priya RaghavanEcommerce Manager, home goods retailer

I still keep an open-source image-to-video setup for client work that needs custom LoRAs. For everything else I stopped debugging dependency versions at midnight. Billing roughly $210 a month against what used to be about 15 hours of my time is not a close call.

M
Marcus FeldtFreelance Motion Designer

The layered image-to-video results people post from LTX 2.3 are genuinely impressive, but our agency cannot ask a client to wait on a GPU rental. Hosted rendering means a storyboard frame becomes an animatic in the same meeting.

S
Sofia LindqvistExecutive Producer, brand studio

Frequently Asked Questions

LTX 2.3 is an iteration of the open-source LTX-Video model family from Lightricks, discussed mainly for its layered merge image-to-video workflow — generating motion in passes and combining them so the subject from your source image stays consistent across the clip. Like the rest of the LTX line it ships as open weights you can run locally with tooling such as ComfyUI or diffusers, rather than as a hosted consumer product.

No. VO3 does not host LTX 2.3, and we would rather say that plainly than sell you a page that implies otherwise. VO3 runs a browser-based image-to-video pipeline on Veo 3.1, Sora 2, Kling 3.0, Wan 2.7, Hailuo and Seedance 2 — the same job of turning a still frame into a moving shot, without a local install.

The weights are open, so downloading and running LTX 2.3 costs nothing in licence fees. The real cost is hardware and time: a GPU with enough VRAM, a working Python and CUDA environment, model and LoRA downloads, and the hours spent maintaining it. Check the current LTX licence on the official repository before any commercial deployment, since open weights and unrestricted commercial rights are not the same thing.

Requirements shift with each release and with the resolution and clip length you target, so the model card on the official repository is the only figure worth trusting. As a general rule for open-source image-to-video: a modern NVIDIA card with plenty of VRAM, and the willingness to trade resolution or frame count when you run short. If that sentence sounds like a project rather than a Tuesday, hosted generation is the shortcut.

It depends on what you optimise for. LTX 2.3 wins on control, privacy, custom fine-tunes and marginal cost once the hardware is paid for. Hosted models win on setup time, native audio, high resolution without VRAM limits, and never debugging a dependency at midnight. Studios frequently run both — open-source for bespoke pipelines, hosted image-to-video for everything on a deadline.

Open the VO3 create page, upload your image, write one line describing the motion you want, pick a model and resolution, and render. The whole loop runs in the browser on any laptop — no GPU, no CUDA, no ComfyUI graph. New accounts get free credits, so you can compare the output against your local image-to-video results before spending anything.

Yes. Videos generated on VO3 paid plans can be used in ads, product pages, social posts and client deliverables. If you are running LTX 2.3 yourself instead, read that model's own licence terms — open weights do not automatically grant unrestricted commercial use, and the terms differ between open-source video models.

Standard JPG and PNG uploads work. Feed the model the highest-quality version of your frame you have, with the subject clearly lit and unobstructed, and choose the aspect ratio you will actually publish in — 9:16 for TikTok and Reels, 16:9 for YouTube and site headers, 1:1 for feed placements. Cropping a widescreen render into vertical afterwards loses more than starting vertical does.

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